
Mapping the object using multiple map channels Project: Combining 3ds Max and Photoshop to Create a Company Logo Project: Creating Materials and Mapping and Adding Them to a Medieval DaggerĪpplying and mapping the hand guard and trim materialsġ1. Project: Using Bitmaps to Build a Complex MaterialĪnimating the look of the hot metal materialġ0. The importance of mapping location in the Modifier StackĪccessing materials from a different projectĩ. Important Material Editor tools and iconsĥ. * Using mental ray Arch & Design and ProMaterials * Creating realistic glass and reflections * Making 3D object surfaces look believable * Creating surfaces and textures with maps Techniques are demonstrated using three practical project examples.


This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. 3DS Max 2010 Textures And Materials | 671MBģds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. Video Training → 3DS Max 2010 Textures And Materials
